Sacred Beasts Combined Assault
Trap Normal

Sacred Beasts Combined Assault

  • Archetype:
  • Phantasm

  • View:
  • 994




Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, then if you control 2 or more "Sacred Beast" monsters whose original Levels are 10, you can negate the effects of 1 face-up card your opponent controls, and if you do, destroy it. You can banish this card from your GY; Fusion Summon 1 "Phantasm" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Sacred Beasts Combined Assault" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 50
Deck 54

Sacred Beasts Combined Assault — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 54 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Removal/Negation, Recovery/Recursion

Why it scores here

The card's value comes from converting its hand/GY Special Summon of a Sacred Beast into a conditional negate-and-destroy and a GY-banish Fusion Summon, all of which depend on a second Level-10 Sacred Beast being present. Its near-universal inclusion (298 of 298 evidenced decks, 1 copy on average, all with Sacred Beast partners) confirms it is reliably accessible in its home, but the observed boards show zero starter, material or end-board roles and zero net card advantage, so high inclusion did not earn points by itself. Its ATK/DEF are 0 as a Trap and do not factor in; the score reflects the conversion routes, the negation condition and the low slot cost.

Axis scores

Axis Score Evidence
Accessibility 58 Hand or GY Special Summon route is stated in the text and the card is in all 298 evidenced decks, but combos show no starter or searched role, so reach is real yet not proven as an opening-hand play (observed + verified).
Combo & Conversion 45 Three observed boards with power index 28, 18 and 9 (average 18.3) and starter count 1, but no end-board or boss presence, so conversion is modest (observed).
Resource Economy 35 Observed netCardAdvantage is 0 on all three boards, and the GY banish is a cost for a Fusion Summon rather than a card-advantage gain (observed + inferred).
Effect & Interaction 45 Negate-and-destroy on one face-up card is real but gated on controlling two Level-10 Sacred Beasts and limited to once per turn (verified).
Material Utility 20 As a Trap it is not a material body; the monster it summons is the material piece, and material role is 0 in the evidence (verified + observed).
Resilience & Flexibility 50 Two zones (hand and GY) and two separate once-per-turn effects give some redundancy, but the negation is single-target and easily blanked (verified + inferred).
Deck-Building Efficiency 70 Typically 1 copy (average 1.12, usage typical copies 1) with no garnet or lock text; the cost is that it needs Sacred Beast Level-10 support (observed + inferred).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Removal / Negation. Intrinsic ≈ 50, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Included in all 298 evidenced decks, mostly as a single copy, and live across Sacred Beast, Fiendsmith and Phantasm Spiral
  • Two independent routes (hand/GY Special Summon and GY-banish Fusion) keep it useful across zones
  • Conditional negate-and-destroy adds interaction when two Level-10 Sacred Beasts are present
  • Low slot cost with no garnet or lock restriction

Weaknesses

  • Its negation depends on the two-Level-10-Sacred-Beast condition and is limited to once per turn
  • Observed boards show zero starter, material and end-board roles and zero net card advantage
  • Its power sits inside its archetype ecosystem, with the strongest partners (Raviel, Hamon) doing most of the work
  • Only three combo boards are recorded, so conversion is weakly sampled

Counters / choke points

  • No counter card is evidenced for this card; its hand/GY Special Summon and GY-banish routes would be exposed to generic hand and GY interaction (inferred)

Best use

Combo enabler with conditional negation and GY-banish Fusion access. Decks: Sacred Beast, Fiendsmith, Phantasm Spiral. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Special Summon from hand or GY in Defense Position, conditional negate and destroy of 1 face-up opponent card when controlling two or more Level-10 Sacred Beasts, GY banish for a Phantasm Fusion Summon; Each effect is once per turn; Present in 298 decks, with 100% co-occurrence with Raviel, Hamon and Sacred Beasts Released; Usage statistics show 100% inclusion in three archetypes at 1 typical copy
  • Observed: Decks: 269 of 298 run 1 copy, 23 run 2, 6 run 3 (average 1.12); Combos: 3 boards, average power index 18.3, starter count 1, netCardAdvantage 0, no end-board or boss presence; Combo role counts for starter role, searched-for role, material role and payoff role are all 0
  • Inferred: The GY-banish Fusion route is practical as a recursion line, though the boards do not show it as a payoff; The negation is situational because it needs two Level-10 Sacred Beasts on the field; Generic interaction is the main exposure, since no specific counter is evidenced
  • Data gaps: no guides supplied no banlist token; assumed 3 copies (unlimited) only 3 combo boards recorded, so combo conversion is weakly sampled all role counts in combo data are zero, so the starter, searched and material roles could not be confirmed card type is listed as Trap Card while the text includes hand/GY Special Summon effects; taken as given from evidence no counter cards evidenced











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